Spstàjodù Gob Gíhm (Spstà /ˈʤodʊ gob/ [difference] [history]) is a subtropical Small City located in the Qùkēi̊v Region of the Tetburland.
The name Spstàjodù Gob Gíhm is derived from the Goblin language, as Spstàjodù Gob Gíhm was founded by Qokh́, who was culturaly Tauran.
Climate
Spstàjodù Gob Gíhm has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 19°C (66°F). Spstàjodù Gob Gíhm receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the summer. Spstàjodù Gob Gíhm covers an area of nearly 12 km2 (4 mi2), and an average elevation of 2398 m (7867 ft) above sea level.
Overview
Spstàjodù Gob Gíhm was founded durring the early 13th century in spring of the year 1213, by Qokh́. The establishment of Spstàjodù Gob Gíhm was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Spstàjodù Gob Gíhm's construction back out of the project. Qokh́ pushed on reguardles, and Spstàjodù Gob Gíhm was finished, but starts off as a terible place to live.
Spstàjodù Gob Gíhm was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Spstàjodù Gob Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Spstàjodù Gob Gíhm is buildings are arranged arrounded highly ordered system of spacious paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The city's would-be-castle fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Right off the bat Spstàjodù Gob Gíhm hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.
Civic Infrastructure
Spstàjodù Gob Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Spstàjodù Gob Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Spstàjodù Gob Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Spstàjodù Gob Gíhm's parks.
Spstàjodù Gob Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Spstàjodù Gob Gíhm.
Spstàjodù Gob Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Spstàjodù Gob Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Spstàjodù Gob Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Spstàjodù Gob Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Spstàjodù Gob Gíhm's public wards, blessings, and other arcane systems.
Spstàjodù Gob Gíhm possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Spstàjodù Gob Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Spstàjodù Gob Gíhm's natural decorations nor waterways.
Spstàjodù Gob Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Spstàjodù Gob Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Spstàjodù Gob Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Spstàjodù Gob Gíhm's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Spstàjodù Gob Gíhm there are unidentifiable people in the fog, but it seems to be okay.
The Herd Animal, Elk (Giant) near Spstàjodù Gob Gíhm are known to be a mutant strain of the creature.
Spstàjodù Gob Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Charm energies of tier 3 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 5
Farmers: 7
Farm Laborer: 14
Hunters: 9
Milk Maids: 8
Ranchers: 3
Ranch Hands: 7
Shepherds: 7
Farmland: 11433 m2
Cattle and Similar Creatures: 709
Poultry: 8511
Swine: 567
Sheep: 28
Goats: 5
Horses, Mounts, and Beasts of Burden: 283
Craftsmen
Arms and Toolmakers: 6
Blacksmiths: 6
Bookbinders: 3
Buckle-makers: 3
Cabinetmakers: 6
Candlemakers: 8
Carpenters: 8
Clothmakers: 7
Coach and Harness Makers: 2
Coopers: 7
Copper, Brass, Tin, Zinc, and Lead Workers: 4
Copyists: 2
Cutlers: 2
Fabricworkers: 6
Farrier: 14
Furriers: 1
Glassworkers: 9
Gunsmiths: 6
Harness-Makers: 2
Hatters: 5
Hosiery Workers: 2
Jewelers: 3
Leatherwrights: 7
Locksmiths: 2
Matchstick makers: 4
Musical Instrument Makers: 4
Painters, Structures and Fixtures: 3
Paper Workers: 4
Plasterers: 3
Pursemakers: 4
Roofers: 3
Ropemakers: 2
Rugmakers: 2
Saddlers: 5
Scabbardmakers: 5
Scalemakers: 3
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 9
Tailors: 17
Tanners: 3
Upholsterers: 4
Watchmakers: 3
Weavers: 7
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 4
Butchers: 6
Chandlers: 7
Chicken Butchers: 7
Entrepreneurs: 2
Fine Clothiers: 7
Fishmongers: 7
Florists: 1
Potion Sellers: 4
Resellers: 11
Spice Merchants: 3
Wine-sellers: 5
Wheelwright: 4
Woodsellers: 2
Service workers
Bakers: 12
Barbers: 11
Coachmen: 4
Cooks: 12
Doctors: 5
Gamekeepers: 4
Grooms: 2
Hairdressers: 9
Healers: 7
Housekeepers: 7
Housemaids: 14
House Stewards: 9
Inns: 2
Laundry maids: 5
Maidservants: 9
Nursery Maids: 5
Pastrycooks: 10
Restaurateur: 12
Tavern Keepers: 10
Specialized Laborer
Ashworkers: 3
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 5
In-Town Couriers: 6
Long Haul Couriers: 5
Dockyard Workers: 5
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 7
Millers: 6
Miners: 6
Oilmen and Polishers: 4
Postmen: 6
Pure Finder: 3
Skinners: 8
Sugar Refiners: 1
Tosher: 4
Warehousemen: 9
Watercarriers: 6
Watermen, Bargemen, etc.: 8
Skilled Laborers
Accountants: 3
Alchemist: 4
Clerk: 5
Dentists: 2
Educators: 7
Engineers: 4
Gardeners: 2
Mages: 2
Plumbers: 2
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 4
Civil Clerks: 6
Civic Iudex: 3
Consultants: 1
Exorcist: 5
Fixers: 3
Kami Clerk: 5
Landlords: 5
Lawyers: 3
Legend Keepers: 4
Militia Officers: 35
Monks, Monastic: 9
Monks, Civic: 8
Historian, Oral: 6
Historian, Textual: 3
Policemen, Sheriffs, etc.: 6
Priests: 10
Rangers: 3
Rat Catchers: 4
Scholars: 4
Spiritualist: 5
Slayers: 1
Storytellers: 11
Military Officers: 9
Cottage Industries
Brewers: 9
Comfort Services: 12
Enchanters: 3
Herbalists: 3
Jaminators: 11
Needleworkers: 9
Potters: 4
Preserve Makers: 7
Quilters: 4
Seamsters: 14
Spinners: 8
Tinker: 3
Weaver: 7
Artists
Actors: 2
Architects: 1
Bards: 4
Costumers: 1
Dancers: 3
Drafters: 1
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 2
Inlayers: 2
Musicians: 8
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 2
Wood Carvers: 9
Writers: 10
Produce Industries
Butter Churners: 9
Canners: 8
Cheesmakers: 9
Ice Merchants: 1
Millers: 6
Picklers: 4
Smokers: 3
Stockmakers: 3
Tobacconists: 4
Tallowmakers: 7
983 of Spstàjodù Gob Gíhm's population work within a Foundational Occupation.
55 work in Agriculture
213 work as Craftsmen
75 work as Merchants
149 work as Service Workers
98 work as General Laborers
38 work as Skilled Laborers
155 work as Civil Servants
94 work in Cottage Industries
52 work as Artists
54 work in Produce Industries
1713 of Spstàjodù Gob Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 141 (5%) are noncontributers.
Points of Interest
Spstàjodù Gob Gíhm has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Spstàjodù Gob Gíhm makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
The the a Lance rest of Augury, an a Lance rest imbued with notable amounts of Augury energies was created in Spstàjodù Gob Gíhm by in time immemorial, reportedly some time during the late 2nd century.